12/9/2023 0 Comments Video game waterfall gif![]() The water usually spreads out very quickly along the surface while in pure foam form until it settles. This is not what actually happens and adds a lot of unnecessary overdraw. As for the impact - A lot of folks make the mistake of very visibly round particle popping up from the lake underneath. This is just an illusion because of the size vs. Massive waterfalls, like the one you’re making, tend to look like they’re moving is slow motion. If you know how the source is laid out then you can create your water sheets to match perfectly.Īnd lastly - don’t forget about the speed and the impact on the water surface before. Waterfall are really just many streams of foamy water all bunched together after having weaved their way around those nasty rocks. A little vertex noise up there might be all you need to get it looking right. ![]() If you can’t ever get to the top, then you should probably either put loads of rocks blended into your top fade or wrap it right over the top with no fade at all. Usually there’s tons of big rocks and jagged formations under that water. It’s subtle but can add thickness to your waterfall without having to add more particles and really attaches it to your environment.Īnother suggestion is the same as Keith’s - work on the top as much as possible. Just make sure that the geo behind it is pushed back enough to give the depth pass some… depth. This adds a very nice depth to your water (imagine this as adding an inverted fog pass into the diffuse). You can actually just take the same depth pass, but keep in mind that will still count as two passes if you’re doing any sort of varied UV manipulation per chan. One in the alpha to soften the intersections (attenuated with vertex alpha or colour so you don’t cause the top to vanish) and one that you use to simply add into the diffuse. If you look at those examples there’s often no space between the falling water and the rock walls (along the side). The illusion is often broken where the “ends” are shown (top included). Try and place geo along the side of the waterfall. Here’s a few tricks I’ve used in the past to help with waterfalls.
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